get3_xy(xyz [, 1])
). If the second
argument is present and non-zero, also return Z (for use in sort3d or get3_light, for example;
see ``Sort z Coordinates: sort3d'' on page
and ``Find 3D Lighting: get3_light'' on page
.). If the
camera position has been set to a finite distance with setz3 (see ``Physical orientation'' on page
),
the returned coordinates will be tangents of angles for a perspective drawing (and Z will be scaled by
1/zc). x, y, and z can be either 1D or 2D, so this routine is written in two cases.