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Find 3D Lighting: get3_light

Calling Sequence
...
  
get3_light(xyz [, nxyz])

Description
Return 3D lighting for polygons with vertices XYZ. If NXYZ is specified, XYZ should be sum(nxyz)-by-3, with NXYZ being the list of numbers of vertices for each polygon (as for the plfp function; see page [*]). If NXYZ is not specified, XYZ should be a quadrilateral mesh, ni-by-nj-by-3 (as for the plf function; see page [*]). In the first case, the return value is len (NXYZ) long; in the second case, the return value is (ni-1)-by-(nj-1).

The parameters of the lighting calculation are set by the light3 function (see ``Lighting Parameters'' on page [*]).



Michiel Jan Laurens de Hoon 2003-04-19